Author Archives: Kayleigh

Final Project Presentation

featurepres

On April 20th during my presentation for my final project, I discussed my idea to develop a customisable mixed reality communication environment for individuals who do not have face-to-face interaction with one another. Presentation Slides During my research I came across an interesting project that has some elements that I would like to replicate as part of my final project. It is a Telepresence System with Room-Sized Real-Time 3D Capture and Life-Sized Tracked Display Wall by Andrew Maimone and Dr. Henry Fuchs. It utilizes 10 Kinect cameras that are used for capture and 1 for eye tracking. A paper I found relevant to my project was Kinesthetic Interaction – Revealing the Bodily Potential in Interaction Design. This paper discusses the growing interest in designing for the whole body in interaction design. The authors research Bill Buxton’s theory that today’s computer systems make extremely poor use of the potential of the human’s sensory and motor systems. After the presentation I was advised to look at the fun aspect of my project and maybe research the fun theory. Also It was brought to my attention that instead of my project being standalone application that perhaps it could be a plugin for Skype. I was also informed to look at Kinect examples and research how people interact with it. I have enough research for now on the technical aspects of the project and that I need to start researching the concept behind the idea in the first place in more detail. Scridb filter

Continue reading →

Book Critique – Fahrenheit 451 by Ray Bradbury

feature

As part of the module we were to present and write a book critique of our choice that related to the module in some way. We were to analyse issues raised in the book from an ethical point of view using ethical Approaches such as Virtue Ethics, Deontological Ethics and Consequential. The book I choose was Fahrenheit 451 by Ray Bradbury. It is set in the twenty-fourth century. This book introduces a new world in which control of the masses by the media, overpopulation, and censorship has taken over the general population. Some issues raised in the book were censorship, knowledge vs ignorance and technology and its influence. Much of what is depicted in Fahrenheit 451 has come true or at least has come close to coming true in modern society. The most important aspect of reading books such as these is to realize the importance of being aware of implications of excessive censorship and the possibility of technology allowing society to slip far away from actually being social. Click here to download the report Click here to download the presentation Scridb filter

Continue reading →

feature2

This week our interactive bin project is starting to visually and technically coming to fruition. The boxes have now been painted plus we have soldered all the LED wires  on the outside of the box that will house them, to longer wires to fit into the breadboard we have acquired.  We tested the LED’s with resistors that were slightly too high. This resulted in the LED’s dulling. After a bit of calculation we bought 180ohm resistors which fixed the problem. Here is a photoshop visualization of the final product in action. Gallery Scridb filter

Continue reading →

A Sense of Motion

feature

This week our Interactive 8Bit bin contemporary art project has started taking shape. The front panel that holds the perspex pixels has been CNC machined to perfection! We also re-appropriated an Airwick IR motion sensor to detect when rubbish is being placed in the bin. We changed our programming to accept the sensor into digital pin 2 and play a random LED sequence once the sensor has been activated. Another member of the group put together a a max patch that also plays random 8 bit (Chip Tune) sounds when the sensor is activated. It takes in a number of samples created using a plugin called Bitspeek within an Audio editing application. We also managed to get a fantastic speaker for a good price  Airwick IR Motion Sensor Test   Mighty Dwarf Speaker and Max Patch Test   An Example of the max patch   Photos Scridb filter

Continue reading →
Post Tagged with , ,

Getting Practical

ledbox

This week we have been getting on with the build of our contemporary art project. We decided the best course of action would be to build the bin ourselves using recycled materials. We built the bin to the same scale as the matching 8Bit LED display so that they resemble large pixels. This week we also built the cardboard boxes that will house the LED’s. They will also have a diffusing material inside to spread the light evenly across the perspex cover. The perspex has has been sand blasted to also help diffuse the light from being a circular shape. We have programmed the Arduino Mega to generate a random number and display a particular light sequence depending on the random number. Another member of the class has taken PIR sensor from an air freshener. This sensor is exactly what we need as the LDR would mean we need a lid on the bin. We really would prefer not to do this as that would add another step to the person disposing the rubbish into a bin. If they can simply drop it in a box it may not deter them from doing it. This is about getting people to place their rubbish in a bin and not over the edge of the living bridge! During the Easter break we plan to come together to get the sensor set up to the sequences of the LED lights. We have ordered 30 LEDs from china and should be here within a week. When we start coming to the fruition of the build we will begin the promotion of the 8Bit Bin. Eimear has already began drawing up design of our 8Bit logo. Scridb filter

Continue reading →

Research areas

Recently I have been researching areas related to my project. These areas include: Online & Virtual communication Augmented reality Emigration statistics Gesture and Body based interaction. I have gathered academic resources from the college library, Google scholar, the ACM digital library, IEEE website etc. These have all provided excellent papers, articles, books and case studies. After meeting my supervisor, she was happy with my progress. She pointed out to me that I have been researching augmented reality as well as mixed reality and that I need to position myself on one or the other. After researching the both areas I believe mixed reality is where my project belongs. Mixed reality encompassing both augmented reality and augmented virtuality. Thisrefers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. I intend to have the background of the user incorporated into the 3D environment. I was also pointed in the direction forms of communication from a HCI and CSCW point of view in the home. With these topics in mind its time to start the first draft of the initial two chapters of my Thesis. augmented Scridb filter

Continue reading →

Put some Emotion into it!

1

Emotional Design This Tuesdays seminar explored the region of emotional design. They discussed that emotions have a crucial role in the human ability to understand the world, and how they learn new things. For example: aesthetically pleasing objects appear to the user to be more effective, by virtue of their sensual appeal. This is due to the affinity the user feels for an object that appeals to him, due to the formation of an emotional connection to the object. I believe this to be true after completing a survey the group asked us to complete. They would show a plain object, a mug for example, put a face or something interesting incorporated into the design and instantly I was drawn to the animated object. Below is an example of emotional design through a process of Eye bombing! Scridb filter

Continue reading →
Post Tagged with

The Role of the Body

2

On Friday last 3 members of the class presented a seminar on the role of the body within interaction design. They discussed how interaction can become more engaging, experimental and intuitive by directly engaging with interactive artifacts rather than a mediating input device.Areas looked at were; wearable computing, gesture recognition and the power of brainwaves as a control device. Activities in these areas were carried out to test the effectiveness of this type of Human-Computer interaction. First there was the Magic Device. We were given an futuristic electronic badge that could have the functionality of anything. There were ten functions given to us and we decided how the magic device would complete this task. Our group chose finding a space in the car park. We decided the device would be scanned at each row of the car park by an electronic pole. the pole would then change its colour to green or red depending on the availability of a space. But this is a magic device! Why stop there! We also added the idea of a holographic display emanating from the device showing where the space was. Also the driver could book the space. The next activity explored the area of gesture-based interactions. We were given a set of everyday computational tasks e.g. copying a file, turning on a laptop etc. Our group chose to copy a file. There were four in our group so we decided to stay away from the traditional idea of gesture based interaction such as making a square shape with thumbs and fingers to take a picture. We wanted to explore the idea of using all four of us to copy a file. We stood in a line and the person behind would tap the person in front which made us spread out like copies! The last activity involved a more out-there approach to the role of the body. One of the presenters brought in a star wars game where the user puts on a headset that reads the brain waves of a person and translate them into message that lifts a ball in a tube. This seminar was of particular interest to me as my project will have users that will only have the use of their body to navigate and control the environment. It was fantastic to see how involved and excited the class became when they weren’t stuck to their chairs, humped over, face first into a screen. I will definitely be researching the resources available on the wiki page. Scridb filter

Continue reading →
Post Tagged with ,

Setbacks

I have been researching other projects that have achieved something similar to my idea. Here is an official video from playstation describing how the move.me SDK works. This video made me very excited to say the least. I have been afraid to purchase the move and eye with out full confirmation that it has the abilities I am looking for. Also to download the move.me SDK is $100 which is a large sum of money to a student. This cost is not including the PS move starter pack. after following instructions from the PS site I logged onto the Playstation Network to view the move.me application. After an hour of searching I began to panic, realizing that Sony may have released this in the US only (Typical). I discovered from the European Playstation site that it was only released on the 12th of February this year. So at least it should be available to me. Alas I cannot find the download anywhere. There are massive discussions online about this. I’m shocked that a company as large as Sony would announce a release date with no information regarding the failure to follow through with this. Here is the link to the Irish PS site with the release date, all information including the manual. I have emailed the support team for information regarding the release date. I will post what information they give me. This has pushed me to look for solutions in other technologies. I initially had chosen the xBox Kinect as the tracking camera system. The Kinect doesn’t have the competency to track a person in 3D space as well as the PS move and this is why I changed my mind in the first place. I have found a project that someone has managed to move in 3d space using XNA and the Kinect SDK. If I do not get a reply from Sony soon I will be changing to the Kinect. Unfortunately I do not have the luxury of time. Also Unity has an easier integration for the Kinect over the Move.   Scridb filter

Continue reading →
Post Tagged with , , ,

Getting Organized

On Wednesday I met my supervisor who advised me to start managing my research content. By doing this early on I will be able to access information I have collected fast and efficiently. To tackle this I have set up a Delicious account. Here I can bookmark links I have found that are relevant and organize them into stacks. My account can be viewed here. I also have began writing up the thesis. I have labeled all sections that are required and for now I will put information that I think will fit into the section and its reference to keep me on track so I’m not searching for information that I have found months prior. I have been researching the possibility of integrating the move.me SDK with Unity. I have found a number of documentation that supports it such as this wiki for example. Now what worries me is the fact there is no native plugin for Unity. I created an account with the Unity Answers Community and I have been inquiring about this subject. I have found a plugin for the Move called uniMove but it is only available for mac. I have emailed the author of the wiki for further information. Scridb filter

Continue reading →
Post Tagged with ,