Category Archives: Principals of iMedia

Final Project Presentation

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On April 20th during my presentation for my final project, I discussed my idea to develop a customisable mixed reality communication environment for individuals who do not have face-to-face interaction with one another. Presentation Slides During my research I came across an interesting project that has some elements that I would like to replicate as part of my final project. It is a Telepresence System with Room-Sized Real-Time 3D Capture and Life-Sized Tracked Display Wall by Andrew Maimone and Dr. Henry Fuchs. It utilizes 10 Kinect cameras that are used for capture and 1 for eye tracking. A paper I found relevant to my project was Kinesthetic Interaction – Revealing the Bodily Potential in Interaction Design. This paper discusses the growing interest in designing for the whole body in interaction design. The authors research Bill Buxton’s theory that today’s computer systems make extremely poor use of the potential of the human’s sensory and motor systems. After the presentation I was advised to look at the fun aspect of my project and maybe research the fun theory. Also It was brought to my attention that instead of my project being standalone application that perhaps it could be a plugin for Skype. I was also informed to look at Kinect examples and research how people interact with it. I have enough research for now on the technical aspects of the project and that I need to start researching the concept behind the idea in the first place in more detail. Scridb filter

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Research areas

Recently I have been researching areas related to my project. These areas include: Online & Virtual communication Augmented reality Emigration statistics Gesture and Body based interaction. I have gathered academic resources from the college library, Google scholar, the ACM digital library, IEEE website etc. These have all provided excellent papers, articles, books and case studies. After meeting my supervisor, she was happy with my progress. She pointed out to me that I have been researching augmented reality as well as mixed reality and that I need to position myself on one or the other. After researching the both areas I believe mixed reality is where my project belongs. Mixed reality encompassing both augmented reality and augmented virtuality. Thisrefers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. I intend to have the background of the user incorporated into the 3D environment. I was also pointed in the direction forms of communication from a HCI and CSCW point of view in the home. With these topics in mind its time to start the first draft of the initial two chapters of my Thesis. augmented Scridb filter

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Put some Emotion into it!

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Emotional Design This Tuesdays seminar explored the region of emotional design. They discussed that emotions have a crucial role in the human ability to understand the world, and how they learn new things. For example: aesthetically pleasing objects appear to the user to be more effective, by virtue of their sensual appeal. This is due to the affinity the user feels for an object that appeals to him, due to the formation of an emotional connection to the object. I believe this to be true after completing a survey the group asked us to complete. They would show a plain object, a mug for example, put a face or something interesting incorporated into the design and instantly I was drawn to the animated object. Below is an example of emotional design through a process of Eye bombing! Scridb filter

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The Role of the Body

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On Friday last 3 members of the class presented a seminar on the role of the body within interaction design. They discussed how interaction can become more engaging, experimental and intuitive by directly engaging with interactive artifacts rather than a mediating input device.Areas looked at were; wearable computing, gesture recognition and the power of brainwaves as a control device. Activities in these areas were carried out to test the effectiveness of this type of Human-Computer interaction. First there was the Magic Device. We were given an futuristic electronic badge that could have the functionality of anything. There were ten functions given to us and we decided how the magic device would complete this task. Our group chose finding a space in the car park. We decided the device would be scanned at each row of the car park by an electronic pole. the pole would then change its colour to green or red depending on the availability of a space. But this is a magic device! Why stop there! We also added the idea of a holographic display emanating from the device showing where the space was. Also the driver could book the space. The next activity explored the area of gesture-based interactions. We were given a set of everyday computational tasks e.g. copying a file, turning on a laptop etc. Our group chose to copy a file. There were four in our group so we decided to stay away from the traditional idea of gesture based interaction such as making a square shape with thumbs and fingers to take a picture. We wanted to explore the idea of using all four of us to copy a file. We stood in a line and the person behind would tap the person in front which made us spread out like copies! The last activity involved a more out-there approach to the role of the body. One of the presenters brought in a star wars game where the user puts on a headset that reads the brain waves of a person and translate them into message that lifts a ball in a tube. This seminar was of particular interest to me as my project will have users that will only have the use of their body to navigate and control the environment. It was fantastic to see how involved and excited the class became when they weren’t stuck to their chairs, humped over, face first into a screen. I will definitely be researching the resources available on the wiki page. Scridb filter

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Visual Thinking

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Today myself and three other classmates presented a seminar to the class as part of the Principals of Interactive Media module. Our goal was to discuss an area of the topic we have chosen (preferably an area that would help the final project) and give the class an exercise that would engage them and inspire them to use in their own projects to aid a better final result. The top we chose was Visual Thinking. I decided the area of paper prototyping would fit well into this area and   personally I believe it is a wonderful prototyping method. The flexibility and disposability of paper allows for ideas to change and flourish with cost and budget implications. Details of paper prototyping can be read in the supporting document below. Further research into the area can be found here on our wiki page.  Paper Prototype Report   Seminar Slides: Here are some examples of paper prototypes the class came up with: Scridb filter

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